SILENTFUTURE Contact

SilentFuture · Wuppertal · for over 20 years

Games. Software. Digital solutions.

For businesses, education, research and game companies. With our own technology and a team that delivers.

Lift off Just scroll. Next stop: 100 km.
  • Member of
    • games.nrw
    • game, the German games industry association
  • Funded by
    • Film- und Medienstiftung NRW
    • State Government of North Rhine-Westphalia
  • Platform partners
    • Nintendo
    • PlayStation
    • Xbox

Stage 1 · Kármán line · 100 km, where space begins

Can’t be done?
No such thing.

That’s not a slogan for a coffee mug. It’s how we work.

  • Over 50 projects successfully delivered. Games, learning software, 3D maps, simulations and platforms, for businesses, education and research.
  • From 447 to 6 seconds. The 3D map for BUGA 2031 initially took over seven minutes to load. After our optimization it starts in six seconds.
Or click the letters directly.

Stage 2 · Earth orbit · 400 km

Our own technology.

If the tool doesn’t exist, we build it ourselves. Three of them carry our projects today.

Live · JAGEstarting shortly

Your browser doesn’t provide WebGL2 here, so the live demo stays off.

Live in your browser, not a video. Up to 50,000 spaceships on Kepler orbits, each one computed individually. The scene runs in JAGE, our web engine. Drag with the mouse to turn the camera; a click or tap sets off a shockwave. The same engine also moves 20,000 animated 3D characters at 60 fps.

3D in the browser

Our web engine with its own editor: 3D worlds, configurators and games in one click, with no download, on any device. It powers our 3D map for BUGA 2031 in Wuppertal and, as JAGE Education, STEM courses too.

2.1M
triangles with post-FX at 60 fps
20,000
animated characters at 60 fps
447 → 6 s
load time before and after our optimization
View the BUGA 3D map ↗

SiFu Engine

Native · C++23

Our native high-performance engine with its own ECS and its own rendering layer over D3D12, Vulkan, Metal and console back ends. For large game worlds and for simulations we use to train AI, for example for autonomous ships.

Real time00:00:00
SiFu simulation00:00:00

1,000 times real time per CPU core. The right-hand clock shows how much simulated time one core gets through in the same time.

People + AI agents

Our workspace for projects, knowledge and time tracking, built so that people and AI agents work hand in hand. Every one of our projects runs on it, this page included.

orboto.io ↗

Also from our own workshop

  • SilentFuture AudioAudio middleware, spatial audio
  • Framework & HierarchyUnity packages
  • SilentFuture Localization & TranslateMultilingual support
  • SilentFuture DialogueStory and dialogue system

Stage 3 · Our work

Projects
that deliver.

Research project · dyscalculia · learning game

Eckis Würfelkosmos

You’re stranded on a planet made of cubes. Ecki helps you repair your rocket, and along the way you keep getting better at math.

An adaptive 3D math learning game for elementary school children with dyscalculia, with its own web back end for teachers and therapists. As technical co-development partner of the research and didactics team, we turn research into a finished product.

  • Silver · International Serious Play Award 2024
  • Nominated · TOMMI Children’s Software Award 2024

0

The cube planet from Eckis Würfelkosmos seen from above

Click next to the island to grow the world, click a cube to stack another one. Drag to turn the view.

Rebranding & relaunch · learning platform

10Monkeys

Complete redesign, new branding, new platform. We rebuilt 10Monkeys Math World from the ground up.

A multilingual learning world for web and tablet, including right-to-left Arabic. Children practice math with games, adaptive learning paths and rewards; parents, teachers and schools see progress at a glance.

10monkeys.ae ↗
The new 10monkeys.ae home page: “Your child will love maths”, with the new monkey mascot
The old 10monkeys.com home page: Welcome to 10Monkeys
Before · 10monkeys.com After · 10monkeys.ae

Survival horror · funded by Film- und Medienstiftung NRW

Lost Lantern

You fall into an old mine. A mountain spirit haunts it, and your only equipment is a lantern.

Inspired by German miners’ legends. No HUD, just light, breath and sound: if you’re spotted, you run or you hide.

Move the lantern across the picture. But don’t get too close to it.

AAA · sci-fi MMORPG

Earthrise: First Impact

An AAA sci-fi MMORPG. We are not only rebuilding the entire world but also writing our own network code.

Earthrise started at Masthead Studios and was shut down in 2012. We took over the game and are bringing it back, bigger than before.

play-earthrise.com ↗
Earthrise concept art: battle on a platform

Enterra · Concept art: battle on a platform

Stage 4 · Binary star · 4.37 light years

Why a game studio?

Anyone who makes games knows how to motivate, guide and inspire people. That is exactly what goes into every learning app, every training course and every piece of software we build for businesses.

SilentFuture has been around for over 20 years. At its core it’s the two of us, and that’s how we work: you talk directly to the people who make the decisions.

Daniel Schemann
Daniel SchemannCEO · Technology, architecture, engines, AIAdvisory Board member, games.nrw · Lecturer at Junior Uni Wuppertal
Katharina Weiß
Katharina WeißCOO · Brand management, creative direction, AIDeputy Chairperson of the Executive Board, games.nrw
Over 20
years
Over 50
Projects

Stage 5 · Neutron star · 6,500 light years

Deadline. Budget. Kept.

Out here things get tight: a neutron star squeezes more than the mass of our sun into a sphere about 20 kilometers across. Projects are always under pressure too. We tell you up front what it will cost and when it will be done. Then we stick to it.

Ø 1,392,700 km
  • Scope creep
  • Trade show date
  • New requirements
  • Platform certification
  • Day-one patch
  • Launch date

From the size of the sun down to 20 km. A teaspoon of neutron star weighs about a billion tons.

Stage 6 · Center of the Milky Way · 26,000 light years

What grows from the core.

  • Games.Titles for PC, console and mobile, from the idea to release.
  • Gamification.Learning games and playful training that make knowledge stick.
  • Software.Custom software, apps and simulations.
  • Digital solutions.3D maps, training applications, XR and AI workflows.
  • Web.Websites and web applications on our own web engine.
  • Marketing.Positioning, campaigns, visuals and store pages that sell.
  • Brand management.Building, sharpening and maintaining brands, from the logo to the launch.
  • Publishing.From the finished build into the stores: release, certification, marketing.

All platforms

  • Nintendo
  • Xbox
  • PlayStation
  • PC
  • Steam Deck
  • Mobile
  • Mac

Back on the launch pad · Your project

From the first idea to launch.

  1. 01

    Understand

    We listen and ask questions until the goal, audience, budget and deadline are clear.

  2. 02

    Plan

    Concept, prototype and a plan with a price and a date you can rely on.

  3. 03

    Build

    In short stages, with regular builds you try out yourselves.

  4. 04

    Test

    On real devices and target platforms, until certification and store approval are through.

  5. 05

    Support

    Launch, updates, support and marketing. We stay on board after release.

Publishing · Console, PC and Mac

Making a game? We’ll get it out there.

Porting, certification, store presence and marketing: we bring your game to console, PC and Mac.

  • Nintendo
  • PlayStation
  • Xbox
  • Steam
  • Steam Deck
  • Mac

With official partner access at all three console makers.

T-0 · Liftoff

Ready for launch?

Tell us what supposedly can’t be done. Your message goes straight to both of us, and we are already looking forward to our first conversation with you.

Get in touch ↗
hello@silentfuture.de